﻿using System.IO;

using Game.Level;
using Game.Serializer;
using Game.Toolkit.Internal;

namespace Game.Toolkit
{
    public class StandardGame
    {
        public static GameLevels Level1
        {
            get { return GetMap(GameResourceFile.Level1); }
        }

        public static GameLevels GetMap(Stream stream)
        {
            return GameMapSerializer.Load(stream);
        }
    }
}
